![]() The mechanics seem like they'd be OK, and i'm intrigued by the way solving tech problems might work, as well as starship combat. But in reading through the mechanics, which don't seem bad, just a bit ALIEN to wrap my head around.Keeping track of various earned bonuses (Momentum AND Determination AND Threat for the GM). I'm familiar with GURPS, D&D, and have been playing Savage Worlds, Hollow Earth Expedition, Mutant Year Zero, and Legend of Five rings. But has anyone actually played the system yet. The PDF was reasonably priced, so I got it. ![]() Been kind of a long dry spell since the last plug was pulled on the Decipher system (I guess the Prime Directive stuff in the alt universe is still in production/print). I've had every (actually still have, if I must be honest) Star Trek RPG to come along.
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